Version 2.1
- AE Transfer became completely free.
- In 3ds Max, the issue when exporting a Target camera linked to another Target camera was fixed.
- In 3ds Max, the issue when the Focus Distance parameter might take negative values was fixed.
Version 2.02
- The script for After Effects can be run on Mac OS. Just unzip the installer and copy the .jsxbin and .lic files to the After Effects\Scripts folder.
- In both scripts, the message about successful exporting was replaced by the more convenient visual notification.
- The install log file is now created during installation. You can find the install_log.txt in Program Data\AE Transfer folder.
Version 2.01
- In After Effects, the issue when exporting from a composition with a non-integer frame rate has been fixed.
- In After Effects, the issue when exporting layers without any Camera has been fixed.
- Some minor improvements.
Version 2.0
- Now AE Transfer is a set of two scripts, for Autodesk 3ds Max and Adobe After Effects. So you can also export Cameras, Lights and 3D Layer parameters from After Effects to 3ds Max.
- In 3ds Max, the "Autodetect Animation" algorithm has got some improvements.
- In 3ds Max, the warning about too big Global Scale value has been added.
Version 1.9
- The button "Add all Cameras" has been added. It allows to add all Cameras in a scene to the Export List by one click.
- Fixed an issue when exporting VRayPhysicalCamera without a target caused an error.
- Fixed an issue when selecting any other option than "Depth of Field" ("Multi-Pass Effects" section) of standard Free or Target Cameras caused an error.
- Fixed an issue when exporting any Light source that has not the "Intensity" property with checked "Export Light Intensity" checkbox caused an error when running a *.jsx in After Effects.
- In 3ds Max 2013 and newer versions fixed an issue when giving names with non-Latin symbols to a Max file or any object caused an error when running a *.jsx in After Effects.
- Fixed an issue when running the script caused an error in a scene in which an old version of AE Transfer was previously used.
Version 1.82
- Corona Camera support has been added. Note: when animating "Focal length [mm]" property, the FOV parameter (Zoom in AE) may take incorrect values. If you need to animate Corona Camera FOV, please use "Field of View" or "Zoom factor" properties.
- Error handling has been added. In case of error, you will get a message with information about it, and in "Export to *.jsx" mode this information will be written to *.jsx file, so you can just email it to support@ae-transfer.com to report about the error.
- Minor bugs were fixed.
Version 1.81
- Fixed the issue when turning off "Targeted" parameter of Physical Camera caused an error when "Autodetect Animation" is on.
Version 1.8
- The "Autodetect Animation" feature has got significant improvements. When exporting to *.jsx it also cuts redundant keyframes at the beginning of every parameter. Now Position, Rotation, and Scale parameter keyframes are reducing individually.
- Fixed the issue when animated Physical Camera Focal Length parameter did not export when "Autodetect Animation" is on.
- Fixed the issue when exporting objects linked to Biped object caused an error when "Autodetect Animation" is on.
- Fixed the issue when the script interface did not update after the "New", "Reset" and "Open" 3ds Max commands when AE Transfer rollout is open.
- Some minor improvements.
Version 1.72
- More stable work when 3dsMax is running without Administrator privilege.
- The Start Frame and the End Frame values now can be set from -20000 to 20000.
Version 1.71
- Fixed the bug when *.jsx script causes an error in After Effects CS5 when any Light sources were exported.
- Fixed the bug when *.jsx script causes an error when no Planes were exported.
Version 1.7
- The Default Preferences button was added. Now you can set and save your preferences for permanent use. All these settings will be always applied when you run AE Transfer for the first time in a new scene or when you run the *.jsx script in After Effects.
- The Guess Export Range checkbox was added. When it is on, the Start and the End frame values links to the frame Range values from Time Output section of the Render Setup dialog. If render frame Range is inactive, the Start and the End frame values link to the active Animation Range. The link is updated in real time. Note: after the render frame Range was edited, the values will be updated after the Render Setup dialog is closed. But if you leave it open, these values will be forcibly updated when you click any Export button.
- Some minor improvements.
Version 1.6
- Physical Camera support was added. Note: in versions prior to 2016, when exporting VrayPhysicalCamera, the Field Of View parameter (Zoom in AE) may assumes an incorrect values. That's because of "Lens breathing" effect, which involves FOV change, but in fact it not affects on camera's fov property. The first solution is to specify fixed FOV by a checkbox. The second is to manually adjust Zoom parameter in AE.
- After Effects CS5 support was added.
- Some minor improvements.
Version 1.5
- Now parameters of any object can be exported.
- In "Copy to clipboard" mode you can now manually choose the desirable parameters for export.
- Add Selected button was added.
- Select in List button was added, so now you have quick access to the object in list, that is currently selected in scene.
- A progress bar for jsx-export mode was added.
- Now the Object list automatically updates when renaming or deleting multiple objects in the scene.
Version 1.1
- Precision of exported decimal values was increased. Important for scenes where the values of object's position is high but the camera is located close to object and global scale is low.
Version 1.0
- The licensing mechanism has been improved.
Version 0.51
- Fixed the Roll parameter when exporting Target Camera.
- Added Pivot position to Anchor point export - only in jsx-export mode. Not available when exporting via Windows clipboard.
- Added mzp-installer.