AE Transfer is the script for Autodesk 3ds Max, that allows to easily export Cameras, Lights and standard Plane objects to Adobe After Effects. It also exports the Position, Rotation and Scale properties of all other 3ds Max objects and groups and recreates them as Null object layers in After Effects. You can either select several objects and export their data via simple and usable *.jsx script generated by AE Transfer, or copy/paste one object's parameters via Windows clipboard.
When copying to clipboard you can choose which parameters should be copied. When importing objects in After Effects via *.jsx, there are some useful settings which helps you to specify composition and the type of 3D-layers.
Objects can be still, animated or linked to other animated objects.
When a group of objects is adding to the list the only head object (Dummy) will be added, but if you exclude the head object from selection, all selected objects will be added. When exporting a Plane objects in «Export all» mode, layers of the appropriate size will be created in After Effects.
Since version 1.7 you can specify your preferences for permanent use. All these preferences will be always apply when you run AE Transfer for the first time in a new scene or when run *.jsx script in After Effects.
Script was tested and fully compatible with all versions of 3ds Max and After Effects, which newer then 3ds Max 2012 and After Effects CS5.
For more detailed information watch the video below.
Note 1. Some 3ds Max objects have parameters that missing in corresponding After Effects layer. For example, a 3ds Max camera has Scale parameter, which missing in After Effects camera layer. In cases when this parameter is modified, for example when camera was previously imported from any matchmoving/3D Tracking application, camera may not be created correctly in After Effects!
Note 2. In 3ds Max versions prior to 2016, when exporting VrayPhysicalCamera, the Field Of View parameter (Zoom in AE) may assume an incorrect values. That's because of "Lens breathing" effect, which involves FOV change, but in fact it not affects on camera's fov property. The first solution is to specify fixed FOV by a checkbox. The second is to manually adjust Zoom parameter in AE after an export.
Note 3. When exporting Camera created by some third-party Camera-Rig plug-in or linked to its structure, the correct export of camera data is not guaranteed!
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